![]() Fuel is managed through the default P3D menu. Payload is managed via the ACE (and you have to reload the aircraft to update any values). Payload and fuel: My biggest issue with this add-on is the archaic way of handling payload and fuel. However, you can't disable the virtual cabin yet in Captain Sim's ACE utility. The virtual cabin is cool and you can display moving maps or short clips on the IFE system. I can't even hear the APU running in external view. But some things just aren't right, like the engines spooling up way too fast. ![]() Systems fidelity: Not as in-depth as PMDG. The engines not starting properly is inexcusable for any release. ![]() EDIT: when I say this is to be expected I mean bugs in general. This is to be expected with a 1.0 release, though. Some people are having trouble doing something as simple as starting the engines (I too experience this). As you're aware, the Captain Sim 757 III just came out yesterday, and for those who are on the fence about purchasing, I thought I'd voice some things you should know before spending your money.īugs: Yes, they exist.
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